Stay Home Online Holiday Camp – For Ages 11 – 16

June Holiday Camp
01

Day 1:

Introduction to Tynker and Angry Bird

This session serves as a light-hearted introduction to Tynker and angry bird games. Students can unleash their creativity when they create their own sounds, message box, angry bird characters, platforms, dynamites and backgrounds. They will also learn about the concept of gravity and physics in an angry bird game, which would broaden their understanding on how physics is important in games.

02

Day 2:

Setting Conditions for Pigs’ Disappearance

In this session, students will program a mini game which involves shooting an object by controlling linear velocity and density. They will use these concepts learned in the mini game to program their angry bird speed and trajectory. They would also be taught how to create and customise their obstacle. . Students would also be taught on how to program the collision. This session allows students to understand how conditions are used in a fun manner. Using this concept, they will learn the art of abstraction and their angry bird game’s pigs to disappear when angry birds collide with them.

June Holiday Camp
June Holiday Camp
03

Day 3:

Explosions with Loops and Cannon Aiming System

Students will use the concepts they have learned from previous lessons to program their angry bird being shot from a cannon. They will also be taught on how to control the direction in which their cannon faces. Students will also use the concept of loops to create explosions for their dynamites, which allows them to learn about pattern recognition.

04

Day 4:

Using Variables in Bubble Pop

Students will use the concepts they have learned from the previous lessons to program their angry bird to be shot from different firing modes, The firing modes are pistol, cannon and machine gun. They will also be taught on how to control the size of the bird and the control the different number of birds fired out. Students will also use the concept of loops to program a machine gun to fire a series of shots in order to kill multiple birds.

June Holiday Camp
June Holiday Camp
05

Day 5:

Win / Lose System

The students will be taught on how to create a King Pig. Using conditional concepts to control the winning and losing outcome. Students will be given time to create their own version of angry bird.

Details

Ages: 11 to 16 years old
Class Duration:
2 hours; 5 sessions
Time: 10.00 am to 12.00 pm; 1.00 pm to 3.00 pm
Dates: Monday – Friday
11 – 15 May 2020 (FULL)
18 – 22 May 2020 (FULL)
25 – 29 May 2020 (10am and 1pm 2 slots left for both)
Prices: S$400
Class Size: Small, 2 or 3

 

Registration Details:
Phone: (+65) 8767-4557
Email: contact@thelab.sg