Have some fun learning to code by creating a Finding Pokemon Game. This game is a rendition of the famous Cannon Blast game. At the end of the workshop, students will learn the art of game design and create a simple yet interactive game using their creativity and imagination.
5 – 7
In this session, students will be using Tynker, an educational programming platform aimed at teaching children how to make games and programs, to create the Finding Pokemon game. Students will learn about game design and theory behind the game and customise by brainstorming on their background, background music and characters they would like to use based on the Pokemon theme. Students can unleash their creativity when they create their own sounds, favorite characters, platforms and backgrounds. Through learning the concepts of gravity and other programming concepts, students will code to make their main character, Ash, interact with the game environment such as the platforms, pokemons, boxes, etc. Feedback of the game (i.e events/triggers to end the game and sound effects) will also be introduced in this session.
In this session, students will work on their interactables. They will recap on the concepts programmed on the main character and apply it to their interactables. Students will also try out other students’ games as well as allow other students to play with their own game, gathering feedback and adjusting their game as such to make it more interactive and user-friendly. This session is mostly a fun and easygoing class for the students as they make final touches and polish their game. To wrap it all up, students will present their game to their fellow classmates who will critic their game once more so that they can further improve with the ideas/feedback provided, allowing them to understand the importance of game testing in game development.
Ages: 5 to 7 years old
Class Duration: 2 hours
Dates: 30-31 May / 2-3 June / 9-10 June / 16-17 June / 20-21 June / 23-24 June