This session serves as a light-hearted introduction to Tynker and angry bird games. Students can unleash their creativity when they create their own sounds, message box, angry bird characters, platforms, dynamites and backgrounds. They will also learn about the concept of gravity and physics in an angry bird game, which would broaden their understanding on how physics is important in games.
Explosions with Loops
In this session, students will program out their angry bird being shot from a catapult. They would also be taught on how to control the direction in which their catapult faces. Students would also use loops to create explosions for their dynamites, which allows them to learn about pattern recognition.
Setting Conditions for Pigs’ Disappearance
This session allows students to understand how conditions are used in a fun manner. Using this concept, they would learn how to program pigs disappearing when angry birds collide with them. Students can use their own imagination by making the pigs disappear with explosions and sound effects.
Changing of Weapons
Students will revise the programming concepts learnt in the previous sessions. They will apply the concepts and create a program where the player is able to change weapons so that the angry bird will shot out with varying speeds.
This session would be a fun, light-hearted class for the students as they will program their own unique victory segment when the king pig is destroyed. They can choose to change the background or create popup message boxes. They can also play their game and work on more detailing of their game.