5 main skills which are HIGHLY transferable:
(1) Logical and Analytical Thinking
Logic is a skill students have to practice while coding. Through dissecting existing programs to understand the process and flow to achieve the solution through written code, students become increasingly analytical. Whether they are building or debugging, they are exercising their logic faculties on a regular basis. Understanding machine operations, conditionals, and progression in coding projects strengthens logic. Being able to break down issues into small, separate parts and figure out how each is affecting the other will help students think in a systematic and objective way, rather than relying on solving problems emotionally.
Computers require specific instructions for it to work effectively. As such, students need to break down the problem and give direct and specific instructions for their program to work. Students have to be aware of and apply appropriate coding skills for different requirements or scenarios. Students that practice this will improve their ability, having broken down a problem that may seem complex or abstract, to recognise the optimal way that its solution can be articulated.
(3) Abstract thinking
(4) Project planning
Project is something that The Lab students does on a regular basis. It is proven that Coding is best learned through project-based learning. Students practice and learn planning by thinking through the steps necessary to achieve their end goal. In order to meet the deadline, set by the teacher, students learn how to assess their resources and knowledge to get the project done on time.
(5) Attention to detail
Coding is great practice for attention to detail. Not only from the perspective of the accuracy of the code itself, but also accounting for users’ needs; for example ensuring a well-designed user interface and experience. A savvy coder may develop a system to avoid repeated mistakes. Where errors are present, they will examine their work systematically. Experienced software developers often try to “break” programs to identify problems and areas of improvement before launching a product to the market. This iterative and creative process can be applied in your classroom as well. Get students to demo and test each other’s creations and see what they pick up on.
For more details on The Lab program, visit our website at: https://www.thelab.sg/programs/python-program/